Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
It's been five years since Todd Howard revealed the startling news that ... earned credits on games including Daggerfall, Oblivion, Skyrim—on which he was the lead designer—and all of ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
While Indiana Jones and the Great Circle is being developed by Wolfenstein studio MachineGames, it was Bethesda Games Studios' Todd Howard that inspired a "major plot device." In Edge issue 402 ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Todd Howard, game director of Skyrim and Fallout 4, is speaking to the BBC ahead of the launch of his most ambitious project to date. Starfield is a sprawling space epic, giving players the ...
When Skyrim was announced, Todd Howard made it a point to highlight the Radiant Quest system and how it would allow players to go on limitless adventures. In reality, this system didn't have a lot ...
The Elder Scrolls VI likely won't be able to live up expectations from fans, according to Bethesda veteran Bruce Nesmith, who was the lead designer on The Elder Scrolls V: Skyrim. Nesmith ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.