In true roguelike fashion, death is the key to unlocking Hades 2. I've spent a frankly ludicrous amount of time playing it in Early Access – 134 hours, to be specific – and I always tell myself that ...
The word aesthetic has been co-opted to mean “visually satisfying to a particular (typical sleek or patterned) palette.” Its inverse, anaesthetic, signals the scientific but feels to me like the kind ...
Supergiant isn’t exactly known for “live games.” Their previous titles (the superb Bastion, Transistor and Pyre) all felt like a love letter to a type of game that most larger studios don’t put out ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results