Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
A former Bethesda official reflects on Starfield's rocky launch and shares a message for fans calling for bug-free day-one ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
New Vegas fan makes an interesting realization about the game's slot machines, which many other players may not have ...