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The company cites software optimization and FSR 4 as the two reasons why it most likely decided to delay the launch of RDNA 4.
By largely carrying over RDNA 2 technology for the shaders in the PS5 Pro's GPU, game developers can compile a single code path and have it run on both the PS5 and the PS5 Pro.
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.