Most games have hand-crafted levels that showcase the expertise of the developers who worked on the project. For example, a lot of love, care, and imagination went into the design of Super Mario 64, ...
The arcade cabinet spent most of its early decades defined by hard limits: a handful of lives, a fixed set of levels, and mechanics dictated almost entirely by how much memory a cartridge or coin-op ...
Monaco 2 is an isometric co-op heist game that will test players skills in brain-bending 3D environments, procedurally generated by an AI mastermind designed to concoct high-stakes challenges and ...
Fifteen minutes into my Gamescom run of Roadlike my car was almost indistinguishable to that of the other player ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an ...
Independent game developer Kyrylo Burlaka has revealed Fracture Point, his new fast-paced roguelike first-person shooter that promises procedurally generated levels with looter shooter elements "in a ...