Artists are hardworking—they gladly embrace long, tedious multi-step processes in search of magic! This is probably why in the early 1900s, Émile Cohl hand-drew 700 drawings to bring life to his paper ...
Video technology meets theater when the Ground & Field Theatre Festival at UC Davis offers a free workshop of a new play that incorporates live-motion-capture animation. The event also includes a ...
Remedy, the developer behind the likes of Alan Wake and Quantum Break, has teamed up with GPU-maker Nvidia to streamline one of the more costly parts of modern games development: motion capture and ...
Each time I move my arm, the frog on screen extends his. I drop into a low splits and the frog follows suit, even mirroring me when I transition into a handstand. Yes, his hands float a little over ...
Conventional motion capture rigs -- the ones that use visual markers and arrays of infrared cameras -- cost tens of thousands of dollars, making them prohibitively expensive for everyone but major ...
There was no way James Cameron was going to make Avatar 2 like anyone else on the planet would have made Avatar 2. The pitch of “Avatar, but more water” already sounded extreme, but the obvious route ...